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Of course, the game was correspondingly translated into Portuguese for the Brazilian market.Īn unlicensed version (by Westone) of Monster World was also produced for the Famicom, under the title of Saiyuki World with Sun Wukong of the Journey to the West tale as the central character. The game was identical in every way to the source material, but characters were replaced with known figures from the Brazilian comics Turma da Mônica ( Monica's Gang).
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Tectoy, Sega's distributor in Brazil, used the Monster World license and code to produce Mônica no Castelo do Dragão for the Sega Master System. This version was handled by Hudson Soft, which also did conversions of other Wonder Boy games for the console.
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The PC Engine saw a conversion of the game in the form of Bikkuriman World, with changes made to the characters to conform to what was then a popular anime series. Tectoy localized the Master System port for Brazil with a Turma da Mônica license, as Mônica no Castelo do Dragão. NMK retooled the game for the Family Computer to resemble the Chinese novel Journey to the West and released this as Saiyūki World ( 西遊記ワールド ?). There were rebranded versions: Hudson Soft made the first port of the game, Bikkuriman World ( ビックリマンワールド ?) for the PC Engine, retooled with a license for the Bikkuriman series.
In the United Kingdom, a bootleg version of the original arcade game was produced by Galaxy Electronics. The game has been cloned, hacked and remarketed a number of times over the years - with varying degrees of legality. The presence of an on-screen hourglass timer limiting the number of minutes a player can stay in a level also adds to the difficulty of the game. For the arcade version, there is no continue system on the final level.
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Wonder Boy in Monster Land is by far the most difficult title in the Wonder Boy series because there is no continue system nor is there a password system available for its console system versions. The exit to most levels are only accessible by means of a key which is obtained by defeating a boss character somewhere in the level. There are also inns where the player can obtain useful information for a fee, as well as a drink to replenish a small amount of energy. This money can be spent to obtain boots (which permit Wonder Boy to run swifter and jump higher), armor (protecting Wonder Boy from various degrees of damage), a shield (which can be used to deflect some projectiles fired by opponents), as well as magic spells and healing potions.
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Money is obtained by killing enemies or jumping in specific locations to free coins. Unlike the first game, the levels no longer run strictly from left to right-it is possible to move everywhere on the map, and some levels can be rather labyrinthine.Īlso new to the game is a trading system.
As with the first game, the aim is to get from point A to point B. Very soon, however, he is equipped with a sword, which is his primary weapon for defeating the opponents that he will encounter. Wonder Boy begins as per the original game-a blonde haired boy wearing a loincloth. Secondly, the game introduced a number of RPG elements that were unheard of in the first title. It is the sequel to the 1986 game Wonder Boy.Įtting that was prevalent in the original game was gone, replaced by a medieval fantasy world. It ran on the Sega System 2 arcade system board. Wonder Boy in Monster Land ( Super Wonder Boy in Monster World in the Japanese Sega Master System version, also known as Super Monster World: Super Wonder Boy in some North American versions and Super Wonder Boy in Monsterland for the Activision conversions) is a 1987 arcade game developed by WestOne Bit Entertainment and published by Sega.